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Assassin's Creed for Xbox 360 review by
Amen
Released by Ubisoft - Reviewed 1/2/08 - LatinRapper.com
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In all my years
playing video games, I don’t think I’ve ever gone back and
forth deciding whether or not I like a game as much as I did
until I played UbiSoft’s Assassin’s Creed. I went from
staring at the game in awe on the first day, ready to anoint
it as game of the year. Eventually, all sorts of profanities
were thrown at my television. And once a complete grasp on
what needs to be done was attained, the things that once
amazed me became boring. What the player has before them
with Assassin’s Creed is a product that will shock them,
amuse them, and aggravate them at nearly every turn. |
The stunning visuals are
every bit as beautiful as the hype surrounding the game has
suggested since it was announced. The lighting in the game
is done masterfully, and the recreations of cities we’ve
only ever read about and seen ruins of are truly beautiful.
Scaling to the top of a tower to synchronize your view with
a soaring eagle shows just how in depth the team at UbiSoft
planned to travel. To keep it short, the cities feel alive.
Riding throughout the Kingdom on horseback from Masyaf to
Damascus, to Acre, or to Jerusalem is as epic as it sounds.
The one flaw that can be credited to this massive effort
presented to us is how often you’ll get lost if you don’t
make proper use of your map.
The control scheme isn’t as complex or difficult as reports
about the game made it seem when it was being previewed. The
explanation was much more complex than the actual
presentation. Walking and looking controls are done as most
games are these days with the Left analog stick being used
to walk, and the right analog stick controlling the third
person camera behind our hero, Altair. Apparently, the
people at UbiSoft were convinced it’d be too complex for
some gamers to pick up, so they made an extensive training
level that quickly feels tedious when you’re ready to start
assassinating. Once you learn to use your weapons, you'll
have a wonderful time walking around and silently killing
the city guards. If you like to watch crowds gather,
assassinate a guard with your hidden blade, sit on a nearby
bench and watch as people gather around the body and wonder
who could've done such a thing.
But UbiSoft didn't want to give us too much of a good thing.
Nope. The question you need to ask yourself as a buyer is if
the strength of the game’s positives are enough to make you
continue playing long after certain aspects of the game
become tedious. The aforementioned control scheme is so easy
that fighting eventually becomes a case of simple button
mashing. That’s okay, though. Not every game needs to have
complex button combinations for different moves, and the cut
scenes on particular kill maneuvers keep things fresh. Try
not to get too annoyed pressing the same button in fights
with multiple guards, though. You will hate saving citizens
after the 5th time hearing the same voice clips thanking you
for a job well done. The little cut scene UbiSoft does every
time you save a citizen during the auto-save is absolutely
unnecessary. Each city has well around 20 citizens to save,
and each time you hear one of what seems like three
different “Thank you” speeches, while it then cuts to the
“vigilantes” that will now patrol the area are unnecessary.
Also, the "crazy" citizens that push you into guards causing
fights to break out and missions to fail at the most
inopportune times will cause the most hateful words to fly.
For example, on one of my assassination target missions I'm
combing the area looking for the best point of attack when I
get pushed into a group of patrolling guards, commencing an
elaborate fight against the best guards the city has to
offer. A game bearing the title Assassin's Creed doesn’t
give you many opportunities to complete your missions like a
true assassin in stealth and secrecy. But there are rarely
opportunities for true stealth assassinations. No matter how
careful you are, each main kill is loud and involves a long
and tiresome getaway over rooftops and through the streets.
For the main nine assassination missions given to Altair
maybe two, three if you’re lucky, can actually be
accomplished through stealth. But you won’t be walking away
casually. The getaway is always complex.
A plot heavy game like Assassin's Creed also needs better
voice acting. Ten years ago when cut scenes and plots were
being utilized in video games more often poor voice acting
may have been acceptable. But today we have video games that
are so well presented and acted that movie adaptations are
useless because the game is done so well. But the man who
voices our main character, Altair, sounds bored; as if he’s
reading directly off the script sheet. It takes away from
the gaming experience when you can’t connect with the main
character. Since this game is obviously going to spawn
sequels, we can only hope that the development team at
UbiSoft improves those areas. This is the same company that
brought us the Splinter Cell franchise, with brilliant
stories and top notch acting. And with more studios hiring
established voice actors to bring life to characters they
hope to turn into franchises, the brain trust behind
Assassin’s Creed can ill afford to neglect that aspect of a
successful game.
With that said, this game must be played. If you make it a
purchase or an extended rental is inconsequential. What is
certain is that this game can’t be one that you allow
yourself to pass up in favor of another first person shooter
involving aliens or the undead. It may seem like I was a bit
harsh, but the things this game does well are astonishing.
Despite the shortcomings mentioned, the game takes a bold
leap forward to redefine the way we play games, and as
gamers that's exactly what we should look for and support.
Assassins Creed official
website:
assassinscreed.uk.ubi.com/experience
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